HYPERSTITION ENGINE
A fiction that makes itself real. Catch the signal. Refuse the null. Bank before the meltdown.
Score 0
Unbanked charge 0
Multiplier ×1
Combo 0
Integrity
Controls
Lanes 1 to 5
A S D F G
— or ← ↓ ↑ → Shift
— or tap a lane on a touchscreen. The fifth lane opens at Escape Velocity.
Bank
Space . Turns your charge into permanent score at the current multiplier, and resets the multiplier to one.
Holds
Keep the key down for the length of the note.
Fragments
1 2 3 at a zone boundary, or click one.
Start
Enter or click. What the notes mean .
Zone boundary
Time has stopped. Take one fragment. It holds for the rest of the run.
Click, or press 1 2 3
HYPERSTITION ENGINE
Signals fall in four lanes. Catch them to build charge.
Nulls ✕ fall too. Catch one and the engine tears.
Keys A S D F G , the arrow keys, or tap the lanes. Space banks. Hold the long ones. Bank enough and the zone changes. Every zone offers a fragment.
Initiate ◢
DAILY TRANSMISSION
Daily — · seed — · —
Personal best: —
MELTDOWN
Banked 0
Burned unbanked 0
Best combo 0
Signals caught 0
Survived 0s
Seed —
Zone reached CRYOGENIC
Fragments none taken
Last bank never
View operator profile →
Share the meltdown ▓
Run it again ▓
A
S
D
F
G
BANK CHARGE · Space
SOUND ON
The decision
Charge is worth nothing until you bank it. Banking is safe, but it resets your multiplier to ×1.
Every catch raises your combo. Every 6 combo adds ×1, up to ×8. The tempo climbs from 90 to 160 BPM and the notes land on the beat, so listen.
Five tears and the engine melts down. Everything unbanked burns with it.
Zones
Cryogenic 0
Meltdown 400 · nulls cost 2
Templexity 2,000 · time reverses
Escape Velocity 5,000 · fifth lane, faster
The Outside 12,000 · no intake line
Each boundary offers three fragments. Take one.
Scoring
Catch a signal +10 charge
Dead-centre catch +16 charge
Let a signal pass −1 integrity
Catch a null −1 integrity
Hit an empty lane combo resets
Hold note +20 charge/sec held
Drop a hold early −1 integrity
Chord, both halves +10 charge
Fiction (hollow) 0 now, a twin worth ×3 later
Glitch jumps lanes once
Melt ◉ purges every null on screen
Bank charge × multiplier
Integrity 5 tears to meltdown
Today's transmission
One seed for everyone, minted at 00:00 UTC. Three attempts. Your best counts. Run it and the day's leader plays alongside you as a ghost.
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Duel
Two operators, one chart. Your misses drop nulls into their lanes; your banks send them signals they have to catch. First meltdown loses.
Open a duel ◢
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Season
Every verified run adds score × weight to your season points. Twice a day for fifteen minutes the weight is 2. The agent announces it five minutes before. Season boards freeze every 28 days.
—
Season archive →
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Operators ● LIVE
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How "earn" works // read this part
Engine Points
A logged run is replayed on the server from its seed and your inputs, and the score the replay produces is what gets credited. Points are a scoreboard, not a token, and they do not exist on-chain.
Seasons
The board resets each season. Frozen boards are a record. They are not a claim on anything.
No promise
There is no fixed conversion rate, no guaranteed payout, and no entitlement created by playing. Points may be worth nothing.
Play it because it is a good game, not because you expect a return. Disclosures .